So simple in fact that, after we played a few rounds of the out-of-the-box scenario 'Barkmanns Corner', we’re happily belting through turns and feel comfortable afterwards picking 100pt forces based on what we had learnt. Hits: the number of damage that you can suffer before becoming destroyed. To score a success you need a 4+ with the roll of a 6 able to block a potential critical. These dice are modified by things like how fast you moved, how fast the shooter moved, and any cover you have. To score a success you need a 4+ with the roll of a 6 being a potential critical.ĭefence: the number of dice you roll when being shot at. Generally speaking, these are usually unmodified so for the Panther you will be rolling 5 x d6. Initiative: important as it dictates when you move and shoot in a turn the high the number the later on in the turn you get to move and the earlier you get to shoot.įirepower: the number of dice you roll when shooting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |